All terms in this list:
Flash-Forward: An interject scene in which a future event is inserted into the chronological structure of the story.
Foreshadowing: Hints or clues to future events in the story.
Hyperbole: Obvious and intentional exaggeration to provoke an emotional response from the reader.
Simile: Comparing two unrelated things using the words "like" or "as".
Dynamic Character: A character who changes during the course of a story.
Personifaction: Giving a non-human object human characteristics.
Setting: The time and place where a story occurs.
Oxymoron: Using two words with opposite meaning to create a new single meaning.
Theme: The message or lesson of the story.
Metaphor: Comparing two unrelated things (without using the words "like" or "as".)
Irony: When an event occurs which is unexpected, in the sense that it is somehow absurd from what is anticipated.
Allusion: Reference in a story to a person, place, or thing in history or another work of literature.
Antagonist: The "opposite" of the main character in the story and usually the one causing the conflict. The bad guy.
Pun: Using similar or identical sound words to create an alternate meaning in the sentence.
Static Character: A character who does not change during the course of a story.
Symbolism: The use of specific objects or images to represent bigger ideas.
Alleteration: Using the repetition of a consonant sound in a sentence.
Protagonist: The main character in the story. The one whom the reader is meant to identify with and "cheer" for. The good guy.
Flash-Back: An interject scene in a story that take the reader back in time to previous events.
Conflict: The struggle between opposing forces which is the driving force of the story.
Cliche: An expression that had been used so often that it has become boring or trite.
Onomatopoeia: Words that imitate or suggest the sound of the actual words.
Idiom: A construction of words or a phrase that means something different than what the words are literally saying.
Mood: The general sense or feeling which the reader is supposed to get from the text.
Imagery: Language the emphasized sensory details that help a reader to see, feel, smell, taste, or hear the scenes in the story.
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